AI Insights · Timothy · April 2024
Top 5 Apple Arcade Games Performance in New Zealand: Q1 2024
Explore the performance trends of the top 5 Apple Arcade games in New Zealand during Q1 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 Apple Arcade games in New Zealand showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the statistics from Sensor Tower.
Snake.io - Fun Online Snake by Kooapps saw a moderate increase in weekly revenue, which peaked at around $104 in late February. The game’s weekly downloads showed a fluctuating trend, with the highest number reaching 2K in the first week of January, then dipping to 1K in late February before a slight recovery to 1.6K by the end of March. Weekly active users followed a downward trend initially, dropping from 9.7K in early January to 6.7K by late February, before rebounding to 7.6K by the end of March.
Fruit Ninja® from Halfbrick Studios experienced a steady revenue flow, peaking at $196 in mid-March. The game’s downloads decreased from 1.5K in early January to 693 in early March, before recovering to 1.2K by the end of the quarter. Active users showed a similar pattern, starting at 14.8K in early January, dropping to 7K in early March, and then rising to 10.7K by the end of March.
Chess - Play & Learn, published by Chess.com, had a notable peak in weekly revenue, reaching nearly $4.9K in early January. Downloads started at 1.6K in the first week of January and saw fluctuations throughout the quarter, ending at 1.3K in late March. The app's active users decreased from 30.2K in early January to 19K by the end of March, showing a steady decline over the quarter.
Temple Run by Imangi Studios had a relatively stable revenue flow, with a peak of $114 in mid-March. The game’s downloads began at 1.3K in early January, dropping to 416 in late February, and then rising again to 758 by the end of March. Active users started at 8.8K in early January, decreased to 5.9K by late February, and rose to 6.8K by the end of March.
Hill Climb Racing from Fingersoft saw consistent weekly revenue, peaking at $309 in early January. Downloads were relatively low, starting at 755 in early January, dipping to 365 in mid-March, and then increasing to 658 by the end of the quarter. Active users started at 7.3K in early January, showed a dip to 4.8K by mid-March, and recovered to 6.4K by the end of March.
These insights highlight the varying performance of top Apple Arcade games in New Zealand during Q1 2024. For more detailed analytics and insights, check out Sensor Tower.